Beyond Museum Walls: Games That Let You Step Into History
Horizon Magazine
- EU-funded MEMENTOES project uses video games to present traumatic historical narratives, fostering empathy and engagement beyond museum walls.
- The initiative includes titles like We Grew Up in War, Those From Below, and Gulag Diaries, all developed with historians, curators, and survivors.
- Early research suggests these interactive experiences improve historical understanding and can positively influence student attitudes toward complex social issues like the refugee experience.
MEMENTOES Project and Goals
- Collaborative effort between institutions in Austria, Belgium, Czechia, Greece, Ireland, and the Netherlands to digitize and gamify history.
- Focuses on making difficult histories tangible and accessible to younger, wider audiences.
- Aims to avoid "gamifying" trauma while prioritizing educational value, accuracy, and respectful storytelling.
Game Titles and Focus Areas
- We Grew Up in War: Developed by Charles Games and the War Childhood Museum (Sarajevo); shares personal testimonies of children in conflict zones like Bosnia and Ukraine, emphasizing daily life rather than just victimization.
- Those From Below: Utilizes virtual reality to recreate the 1956 Marcinelle mining disaster in Belgium, created in collaboration with the Le Bois du Cazier museum.
- Gulag Diaries: Created by ICS-FORTH and Gulag.cz, this game follows a researcher investigating the remains of a Soviet-era Siberian labor camp, using digital reconstructions and historical artifacts.
Impact and Future Outlook
- Games are designed to serve as tools for empathy, allowing players to inhabit the perspectives of individuals from the past.
- Preliminary findings indicate that such games can shift student attitudes toward refugees and promote the importance of peace.
- The project seeks to extend museum outreach by providing digital, accessible experiences that can be used in classrooms and at home.